Re: Family Math
Posted by: lots of great ideas to share on 7/03/09
On 12/02/07, Ms. Ponder wrote:
> Is website for posting on the Family Math book and using
> those activities?
Try these websites
http://www.mrsgoldsclass.com/MathGames.htm
http://sv.berkeley.edu/showcase/pages/fm_act.html
Other ideas to share:
Family Math Games
All you need is a deck of cards or a pair of dice. If you
don't have any dice, click here for some you can use online!
Concentration (add, sub, multiplication, division)
The object of the game is to find pairs of matching cards
among an array of face down cards. Help your child write
addition, subtraction, multiplication, or division facts on
one set of index cards, and the answers on another set.
Shuffle the cards and lay them out face down. The first
player turns over two cards. If they match, the player keeps
the two cards and takes another turn. The next player
continues by trying to find two matching cards. When all
cards have been collected, the player with the most pairs
wins.
Dice Games (addition)
You will need 2, 3, or 4 dice and one score sheet. Tally to
so many rolls or to a preset score such as 50 or 100 points.
Vary it by adding the sums of the dice together, and the
greatest or least score wins!
Vary it again by rolling 3 colored dice and 1 white die.
Subtract the number on the white die from the sum of the
colored dice, and the greatest sum wins.
Go Fish (addition)
Prepare flash cards from 0-10 (3 sets of each number).
Play "Go Fish" to add numbers up to 10. (Ex: Sally has the
number 4, so she asks her mother for the number 6 because
4+6=10.)
Card Games (addition)
War: Divide the deck of cards evenly. Each player will put
out two cards and add them together. Whoever has the highest
total will take all cards. The object is to take the whole
deck.
Pig (addition)
Players take turns rolling two dice. A player may roll the
dice as many times as he/she wants, mentally keeping a total
of the sums that come up. When the player stops rolling,
he/she records the total, and adds it to the scores from
previous rounds. BUT if a one is rolled, the player scores a
0 for that round, and it's the next player's turn.
Race for $1.00 (money addition)
You need 30 pennies, 10 nickels, 20 dimes, 1 quarter, a
dollar, 2 dice, and a partner.
Take turns. On your turn, roll the dice. The sum tells how
many pennies to take. When you have 5 pennies, trade for a
nickel. When you have 2 nickels, trade for a dime. When you
have 2 dimes and one nickel, trade for a quarter. The first
player to reach $1.00 is the winner.
Guess My Number (number logic)
You need: paper, pencil, partner
Player one picks a number from 0-99 and writes it down.
Player two makes a guess and writes it down. Player one gives
a clue: "Your guess is greater than my number" or "Your guess
is less than my number". Continue playing until player two
guesses player one's number. Switch jobs and play again.
The 1 to 10 Game (addition)
You need: 2 dice, 1 deck of cards, and a partner
Use only the ace, 2, 3, 4, 5, 6, 7, 8, 9, and 10 cards.
One of you takes the red cards, one of you takes the black
cards. Take turns. On your turn, roll the dice and figure out
the sum. Remove enough cards from your hand to add up to that
sum. For example, if you roll a 5 and a 3, you can make 8 in
many ways (5+3, 4+4, 4+2+2, 8, etc...). If you can't make the
sum with the cards in your hand, roll again. If you can't
make a sum after three rolls, you lose the game. You win if
your partner can't make a number in three rolls or if you use
up all of your cards.
Number Family Rummy (fact families)
Use a deck of 40 cards: Four suits of ace through ten. The
goal is to make families of three cards that are related by
addition or subtraction. For example: 5, 5, and 10 are a
family because 5+5=10, and 10-5=5. 6, 3, and 9 are a family
because 6+3=9, 9-6=3, and 9-3=6.
Shuffle the deck and deal 6 cards to each player. Place the
remaining cards face down in a pile. If you have any families
of cards, place them aside. If you don't have any families,
you may draw one from the pile and discard one of your own.
You may also discard the one that you picked up, if you don't
want it. The first player to get rid of all 6 cards (2 fact
families) is the winner. Remember that the ace equals one.
Grab Bag Subtraction (subtraction)
Choose a number of things to work with, and put that many
objects into a bag. You can use crayons, coins, beans,
buttons, etc...) Grab a handful of the items and count them.
Use subtraction to figure out how many items are now left in
the bag. So if you put 100 items in the bag and pulled out
20, then you would write 100-20=80. Let your partner have a
turn, and whoever leaves the least amount in the bag is the
winner.
Lineup (number order, multiples)
Prepare number cards from 0-50. If more than two players are
going to play, you might want to prepare two decks. Shuffle
the cards and deal 8 to each player. Players place their
cards face up in a horizontal line in front of them in the
same order in which they are received. Players may not move
their cards around. The object of the game is to be first to
have your cards in the right sequential order from smallest
to largest. A player does this by taking a card on each turn
from the top of the undelt deck, and using it to replace any
of the cards in his lineup. He discards the card that is
replaced. Whenever a player's lineup of numbers is in the
correct order from smallest to largest, he calls out LINEUP
and wins the game.
You can vary this game by using multiples of numbers. You
still have 8 cards, but are trying to get multiples in order
from smallest to largest. So you can do multiples of 2 (2, 4,
6, 8, 10, 12, 14, 16) or multiples of 3 (3, 6, 9, 12, 15, 18,
21, 24). You can even have numbers such as 12, 16, 20, 24,
28, 32, 36, 40. Those are multiples of 4, but they don't
necessarily have to start with the number 4. They are
however, still in order from smallest to largest.
Card Capture (addition, subtraction, multiplication, division)
Use a set of fact flashcards. Divide the cards equally
between the two players. One player attacks, while the other
player defends. The defending player shows his cards (problem
side up) one at a time to the attacking player. If the
attacking player says the right answer, he captures the card
and adds it to his own. He can continue capturing cards until
he answers incorrectly. When this happens, the defending
player becomes the attacker, and gets his chance at capturing
the cards. This continues with cards being captured back and
forth until one player winds up with all of the cards, or has
the most cards when time is called. You can even set the
rules to the first player to capture 20 cards, or any number
you'd like.
Addition and Subtraction Turnover (addition and subtraction)
Each player is given 11 cards numbered 0-10. These are placed
face up in a row. Players roll two dice on a turn and may
choose to add or subtract the two numbers shows on the dice.
If the resulting sum or difference equals one of the number
cards still face up, the player can turn that card face down.
Next player then takes a turn. This continues until one of
the players wins by turning all 11 of his cards face down.
Subtraction Pig (subtraction)
Two or more players start out with 100 points each. Players
in turn roll two dice and subtract that number from their
points. A player on a turn continues rolling the dice and
subtracting the resulting number from his remaining points
until a 1 appears on any dice rolled. That player's turn
ends, and the next player takes a turn. When a player has
lost all of his points, he is out of the game. The last
player in the game, is the winner.
What's Your Favorite Number? (Challenging multiplication)
Ask someone his/her favorite number between 1 and 9. Then
multiply the favorite number by 9. Multiply that by 12345679
and you know what? Your friend will be surprised when he sees
you writing his favorite digit over and over again in the
answer. That is, if you multiply correctly!
Slot Card Races (addition, subtraction, multiplication,
division)
Cut an open slot in a card or blank piece of paper. The slot
needs to be large enough to see only one math problem or fact
at a time written in a column on another piece of paper. The
problems should be such that the player can work the answers
out in his/her head. Each player in turn tries to work the
problems as fast as he can while being timed. The card is
slid down from one problem to the next as he correctly
answers each one. If a problem is answered incorrectly, the
leader moves the card back one problem. Each player's time is
written down. Players may re-challenge each other. A
variation would be to move the card at a certain speed for
all players to see how many problems they can do accurately
at that
speed before making a mistake.
Multiplication Trick (Multiplication)
Here is a quick way to multiply a two digit number by 11.
Write the number to be multiplied, but leave a space in
between. Add the two digits, and write the sum in that place.
You have your answer.
Example: If you wanted to multiply 11x36, write the 3 and
the 6 with a space in the middle. 3+6=9, so write a 9 in that
middle space. Your answer is 396.
Posts on this thread, including this one
- Family Math, 12/02/07, by Ms. Ponder.
- Re: Family Math, 12/29/07, by FB.
- Re: Family Math, 1/15/08, by Ex: Math games to play at home, count things @home.
- Re: Family Math, 1/20/08, by Niki D.
- Re: Family Math, 6/08/08, by Tisa5th.
- Re: Family Math, 8/18/08, by Tom.
- Re: Family Math, 8/18/08, by Tom.
- Re: Family Math, 9/11/08, by stw.
- Re: Family Math, 10/30/08, by Tom Ecker.
- Re: Family Math, 10/31/08, by John Schoonbeck.
- Re: Family Math, 11/05/08, by new math teacher.
- Re: Family Math, 11/19/08, by ann marie.
- Re: Family Math, 1/15/09, by Tom Ecker.
- Re: Family Math, 7/03/09, by lots of great ideas to share.
- Re: Family Math, 9/05/09, by Elizabeth Chapin-Pinotti.