LITERACY THEME BAGS w/ CD-ROM Back to School Themes
Posted by Lisa / Georgia on 7/10/10

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    I am offering my hand-painted literacy bags with teacher-
    created activities on cd-rom. 15 titles to choose from--
    MANY GREAT FOR BACK TO SCHOOL! For just $10.99 + shipping,
    you will receive a NEW hand-painted canvas literacy bag and
    a cd-rom with teacher-created activities to go along with
    the theme or title. Activities are all original (created
    by me) and educational in nature--no color sheets or
    reproducibles from books. Activities are in PDF format so
    they can be printed from a PC or Mac using the free Adobe
    Acrobat Reader software. Shipping / delivery confirmation
    is $3.75 for the first item and $1.75 for each additional
    item. Paypal, check and MOs accepted. You can view
    pictures of the activities contained on the cd-roms on my
    website at the link below or I can email you links to
    pictures. Please email me directly if interested or if you
    have any questions.

    ABCs and 123s
    1. Letter Walk: Find your way from A to Z on the heart
    path. Start at A and move to each letter of the alphabet in
    sequence by going to the left, right, up, down or
    diagonally.

    2. ABCs in a Different Way: Practice doing the ABCs in
    sign language. The poster shows you how to form each
    letter. Play a game with a friend--one person forms a sign
    language letter and the other names the letter.

    3. Uppercase & Lowercase Letter Matching Game: Lay out all
    the lowercase letter so you can see them. Put all the
    uppercase letter in a bag, box or hat. Each player takes
    turns rolling the die then pulling an uppercase letter from
    the bag (without looking). The player then has to match
    the uppercase letter drawn to the correct lowercase
    letter. If the it is matched correctly, the player moves
    the number rolled and follows any directions on the space
    in which he/she landed.

    5. Up, Up and Away with Uppercase Letters (Uppercase Letter
    Sequencing): Write the uppercase letter that is missing in
    each three letter sequence in the balloon groups

    6. Right On Track with Lowercase Letters (Lowercase Letter
    Sequencing): Write the lowercase letters that are missing
    in the alphabet sequence on the train.

    7. Initial Sound Activity: Write the beginning letter of
    each picture (Letters A through Z)

    8. I'm a Counting Star: Count the number of stars in each
    row and write the number in the box

    9. Number Cards Sequencing: Put the number cards in order
    from 1-10 or 1-20. These can also be used as part of a
    game where students pick a card and find that number of
    objects.

    10. Count by Twos: Using the pairs of baby feet, count by
    twos and write the numbers under each picture. (Or as a
    challenge, students can use the toes and count by tens.)

    11. Count to 100: Fill in the missing numbers to count to
    100.

    12. Hundreds Chart Picture: Using the hundreds chart,
    color in the numbers given in the directions to make two
    different designs.

    13. Number Formation Poems/Tracing: Read the poem that
    tell how to form each number and then practice tracing it.

    14. Letter Tracing Reproducibles: Teacher created--
    includes upper and lower case letters in both Zaner Bloser
    type font and D'Nealian font (not pictured)

    15. Binder Cover

    16. Activity Letter: Explains how to do each activity

    Apples / Johnny Appleseed
    1. Long/Short vowel sound activity: Read the words. Sort
    them onto the correct side of the apple short mat..

    2. Creative Writing: Write about your favorite way to eat
    an apple

    3. Apple Adjectives: Use all five of your senses to write
    adjectives describing an apple. Record your answers on the
    Apple Adjectives page.

    4. Johnny Appleseed Song: Sing the Johnny Appleseed song

    5. Johnny's Journey: Read the short paragraph about the
    places Johnny Appleseed planted apple trees. Find and
    color those states on the map page.

    6. Sequence the Story: Put the story strips in correct
    order to retell the story of Johnny Appleseed.

    7. The Apple Orchard: How many words can you form using
    the letters from the phrase APPLE ORCHARD?

    8. Apple Vocabulary: Match together to apple theme
    vocabulary word cards with their correct definition cards.

    9. The Apple Tree Finger Play: Read and act out the
    finger play "The Apple Tree"

    10. Apple Facts: Read the page with the interesting apple
    facts. Which one did you find the most fascinating? Why?

    11. The Little House with No Doors or Windows and a Star
    Inside: Read this fun and surprising story with a grown
    up. Have an apple and a table knife ready as read.

    12. How To Make an Apple Pie: Put the sequencing strips in
    order to tell how to make an apple pie.

    13. How to Make an Apple Pie Ingredients and Country
    Matching: Match together the two cards to show the country
    that each ingredient came from. When you have finished,
    find those counties on the map in the back of the "How to
    Make an Apple Pie and See the World" book.

    14. Apple Graph: Count each color of apple on the tree and
    then show how many there were of each color by filling in
    the apple graph.

    15. Comparing Apples to Apples: Count each color of apple
    on the tree and then answer the questions on the Apple
    Comparison page.

    16. Counting Apples: Put the numbered apples in orders
    from 1-20 .

    17. Apple Addition: Count the apples on each tree to
    create a number sentence on the apple tree math mat. Solve
    the problem. (You can also draw the correct number of
    apples in the last tree.) Two pages.

    18. How an Apple Grows: Sequence the pictures of an apple
    from seed, to blossom, to small green apple, to large red
    apple.

    19. Apple Subtraction: Without looking, choose two of the
    numbered apples and use them to create and solve a
    subtraction problem. Record your problem and answer on the
    Apple Subtraction sheet.

    20. Sink or Float: Follow the directions to conduct an
    experiment to see if an apple will sink or float when
    placed in water. Record your prediction, observations and
    conclusion on the Sink or Float page.

    21. Apple Glyph: Follow the directions given to create
    your own unique data collection glyph.

    22. Apple Flip: Flip the two-colored apple. Color an
    apple on the Apple Flip page red or green to show what
    color it landed on. Repeat the steps ten times. Answer
    the questions at the bottom of the page.

    23. Activity Letter: Explains how to do each page


    CHICKA CHICKA COMBO (CHICKA CHICKA BOOM BOOM & CHICKA
    CHICKA 123) (This bag has a coconut tree with the letters
    on the front)

    CHICKA CHICKA BOOM BOOM
    1. Five Comprehension Questions to help check for
    comprehension.

    2. Letter Matching-- Students match the coconut tree cards
    with the uppercase letters on them to the coconut cards
    with the corresponding lowercase letter. These can also be
    used for a Memory game.

    3. Letter Sequencing-- Students write in the missing
    letters in the alphabet sequence on the coconut tree strips
    (10 strips total that include all uppercase and lowercase
    letter)

    4. Letter Writing-- Students practice writing tracing
    both the uppercase and lowercase alphabet using the dotted
    font (includes pages for both Zaner Bloser and D'Nealian
    fonts)

    5 Writing Activity Sheet-- Students write and draw their
    favorite part of the story.

    6. Chicka Chicka Bingo Bingo--Play a letter Bingo game
    (use the coconuts or coconut trees from the letter matching
    as the caller's cards)

    7. Initial Letter Sounds: Fill in the blank with the
    first letter you hear in each word. (letters A-Z)

    8. Illustrated Binder / Folder Cover

    CHICKA CHICKA 1-2-3
    9. Apple Count/.Number Matching Cards: Count the number
    of apples on each card and match it to the correct number
    card. (numbers 1-10)

    10. Apple's on the Tree Apple Graph: Count the number of
    red, green and yellow apples on the apple tree. Fill in
    the apple graph to show how many there are of each.

    11. Apple Addition: The two trees in each row have a
    number next to them. Draw that many apples in the trees.
    Add the apples from both trees and write the sum in the
    last tree in the row.

    12. Count by Fives: Put the numbered apples in counting
    order 5-100

    13. What Comes Next?: Fill in the missing numbers in the
    hundreds chart.

    14. Chicka Chicka 1-2-3 Writing: Write five different
    ways you can eat an apple.

    15. Number Words: Match the number cards (from the apple
    counting activity) to their correct number word cards.

    16. Number Writing: Practice writing the numbers using
    the dotted font.

    17. Apple Comparison: Count the apples on the apple tree
    (also used with the graph) Answer the questions comparing
    the number red, yellow and green apples.

    18. Illustrated Binder / Folder Cover

    Alexander and the Terrible, Horrible, No Good, Very Bad Day

    1. ACTIVITY LETTER: Explains how to do each activity|

    2. CAUSE AND EFFECT ACTIVITY: Students match each "cause"
    card with it's subsequent effect

    3. AUSTRALIAN ANIMALS: Students match the picture of
    animals native to Australia to the Australian map card with
    the correct animal name

    4. ALEXANDER'S ANTONYMS: Students match the pairs of
    antonym cards together

    5. ICE CREAM GRAPH: Students graph their family and
    friends' favorite types of ice cream

    6. IT'S BEEN A GOOD DAY/BAD DAY: Students fill in the left
    side of the chart with five things that have happened that
    made a day good and then the right side with five things
    that have happened that made a day bad

    7. THE WONDERFUL, TERRIFIC, SUPER GOOD, AWESOME DAY:
    Students complete the sentences to turn Alexander's bad day
    events into good day events.

    8. ALEXANDER MAZE: Students help Alexander make his way
    through maze to Australia while avoiding items such as the
    dentist's drill, the copy machine, lima beans and kissing.

    9. WORD SEARCH: Students find words from the story in the
    word search

    10. SNEAKER ART: Alexander didn't want plain white
    sneakers so the students decorate the sneakers into
    something Alexander would be proud to wear


    Brown Bear, Brown Bear
    1. Story Retelling Pieces: Retell the story or sequence
    the animals using the animal cut outs.

    2. Teddy Bear Counter Graph-4 Colors: Graph for graphing
    red, blue, green and yellow bear counters.

    3. Colored Teddy Bear Graphing Tiles: 18 bear tiles in
    red, blue, green and yellow to use with the above four
    color graph

    4. Teddy Bear Counter Graph-6 Colors: Graph for graphing
    red, blue, green, yellow, orange and purple

    5. Color Bear Memory Match: Play a memory match game using
    the color bear cards. (Print two copies)

    6. Color Word Tracing and Picture Cards: Practice writing
    the colors using the color cards. (2 pages with four cards
    each)

    7. Color Word Tracing and Picture Cards-SPANISH VERSION:
    Same cards as above only in Spanish.

    8. Color a Pattern Reproducible: Use your crayons or
    markers to color patterns on the teddy bear pattern page.

    9. My Favorite Brown Bear Animal Creative Writing: Complete
    the writing activity about your favorite animal from the
    story.

    10. My Favorite Brown Bear Animal Creative Writing-SPANISH
    VERSION: Same as above, only in Spanish.

    11. A Pink What? Creative Writing: Complete the writing
    activity telling what animal Brown Bear would see if he saw
    something pink.

    12. A Pink What? Creative Writing-SPANISH VERSION: Same as
    above only in Spanish

    13. My Favorite Color Student Graphing Reproducible: Make
    enough copies of this black and white teddy bear square
    reproducible for each child (four per page). Each student
    colors the bear in with his/her favorite color. The class
    can then use them to create a floor or wall graph.

    14. Activity Letter: This letter can be used in a literacy
    bag or a center to explain how to do each activity.

    Chrysanthemum
    1. Calendar activity--Use the calendar to answer to answer
    questions about the
    days and dates.

    2. Mouse Glyph--Follow the directions to make their own
    unique mouse glyph
    about school.

    3. Roll Call--Put the cards with the names of the students
    in Chrysanthemum's
    class in ABC order.

    4. Roll Call Count--Count the letters in each classmate's
    name, record the findings
    with tally marks and then use the information to answer the
    comparison questions
    about the data.

    5. Story Element Flower--Fill in the blanks on the flower
    petals to answer the
    questions about the story elements.

    6. Story Sequence Completion--Answer the question what
    happened at the
    beginning, middle, and end of the story.

    7. Number Comparison--Compare the two numbers (one on each
    of
    Chrysanthemum's ear) using <, >, or = and write the correct
    symbol on her head.

    8. Tell Me About My Name—Interview a parent/guardian to
    learn about you got
    your name.

    9. Creative Writing- If you could name yourself any other
    name, what would it be
    and why would you choose it.

    Fall Leaves
    1. Fall Phonics Board Game: Draw a picture card and
    determine whether the
    picture begins with /f/, /l/, /s/, or /p/ and then move
    their token to the first correct
    answer on the game board.

    2. Scarecrow Glyph: Follow the directions to complete your
    own scarecrow glyph.

    3. Leaf Count: There are a couple ways this can be used.
    1.) Count the leaves in
    each basket and match the correct number card to each. 2.)
    Draw two cards,
    count the leaves in each basket and then write and solve an
    addition or
    subtraction to go with the cards drawn. 3.) Pick two cards
    and write a story
    problem to go with them.

    4. Creative Writing: Write about your favorite part of Fall.

    5. Acorn Contractions: Read the words at the top of each
    acorn and then write the
    correct contraction for each.

    6. Fall Leaf Graph: Sort and graph the foam leaves.

    7. Unique Leaves: Find four leaves and put them in a line.
    Write a description for
    each. Read each description to a friend (one at a time) and
    see if the friend can
    pick out the leaf you are describing.

    8. Measurement Man Scarecrow Directions: Make a measurement
    man scarecrow
    using construction paper (gallons, quarts, and pints)

    9. Scarecrow Initial Consonant Blends: Study the picture of
    the scarecrow. Fill in
    the blanks with a consonant blend to make the word of an
    item shown in the
    picture.

    10. Leaf Rubbing: Find a great leaf outside. Put it under
    a paper and rub over it
    with the side of a crayon to make a leaf rubbing.


    Fire Safety
    1. RHYMING ACTIVITY: Match together the rhyming word card
    pairs

    2. ACTIVITY LETTER EXPLAINING THE ACTIVITIES

    3. SHORT VOWEL ACTIVITY: Each fire fighter helmet has a
    picture on it and the word without it's short vowel
    letter. Students write in the missing short vowel they
    hear as they
    say the name of the picture. (10 cards-two for each vowel)

    4. FIRE THEME CONSONANT BLEND CARDS: Nine fire themed cards
    feature consonant blends. Each card has the blend as well
    as corresponding pictures.

    5. FINISH THE WORD: Students add a word ending to the blend
    featured on each of the nine fire trucks to create a new
    word

    6. ADDITION CARDS: Fire fighter themed single digit
    addition practice cards.

    7. OBJECT COUNTING CARDS: Count the fire theme objects on
    the cards and match them to their number/number word pair
    cards

    8. FIRE SAFETY INFORMATION: Read the information on what
    to do in case of a fire

    9. FIRE FACTS: Read some interesting facts about fire

    10. CREATIVE WRITING: Tell about your fire safety plan at
    home

    Heartprints / Friendship (Building Classroom Community)
    1. Kind or Unkind Board Game: Roll the die and then pick a
    card. Decide if the action stated on the game cards is
    kind or unkind. If its kind, then move forward the number
    of spaces rolled. If its unkind, move backwards that number
    of spaces. Follow any directions written on the square you
    land on. (Game board and two pages of game cards)

    2. Venn Diagram: Compare how you and a friend are alike and
    different by completing the Venn diagram.

    3. Have a Heart BINGO game: Play BINGO using the positive
    words. You can also just match the calling cards to the
    matching word on the BINGO card. (2 different bingo cards
    and 1 page of caller's cards)

    4. "Building Community Through Compliments" Journal: Write
    a compliment on each person's page in the journal.
    (Illustrated journal cover and reproducible writing page)

    5. Words: The Power to Hurt or Heal: Follow the directions
    on the Words: The Power to Hurt or Heal page. You will
    also need the person cutout to trace, a piece of
    construction paper, scissors, something to write, and tape.
    (Instructions and reproducible person to cutout or make a
    tracer from)

    6. Chain of Friendship: Decorate a paper person cutout to
    look like yourself. When you have finished, have your
    teacher attach it to the other cutouts already finished.
    It will create a Chain of Friendship.

    7. Helping Friendship Blossom: Fill in your name at the
    center of the flower. Then, on each of the five petals
    write what you do to that makes you a good friend.

    8. Fact Family Squares: Complete the addition and
    subtraction problems for each fact family square. (3 pages
    with two sets of fact families on each) (3 pages of fact
    family squares with two sets of fact families per page)

    9. Friendship Poetry Pieces: Arrange the cutout words to
    create two short friendship poems.The completed poems are
    printed out to use as an answer key.

    10. Our School Family Poem(Cloze procedure): Fill in the
    blank with a rhyming word. Be sure that the word you
    choose makes sense in the poem.

    11. Activity Letter: This letter can be used in a literacy
    bag or a center to explain how to do each activity.

    The Gingerbread Man
    (This bag has three small gingerbread men on it)
    1. OBJECT / NUMBER MATCH: Count the painted on buttons on
    each gingerbread man and match them to the number
    gingerbread man math mat.

    2. MATH MATS (1-10): Put the math mats in number order from
    1-10. Put the correct number of gingerbread man cutouts on
    each card.

    3. GINGERBREAD GLYPH: Follow the glyph directions to
    complete your own unique gingerbread man

    4. BUTTON GRAPH: Sort and graph the buttons

    5. BUTTON SORT AND COMPARE: Sort out the colored buttons
    and answer the questions about how many, are there more or
    less, etc., on the
    comparison sheet

    6. COLORFUL GINGERBREAD MEN PATTERNING: Color the
    gingerbread men on this reproducible sheet to create color
    patterns

    7. GINGERBREAD WRITING: Complete this gingerbread man
    themed creative writing activity

    8. LOOKING FOR THAT GINGERBREAD MAN: Use the map of the
    United States to answer the questions about the locations
    of the states.

    9. GINGERBREAD PLAY-DOH RECIPE: Have fun playing with the
    yummy scented homemade gingerbread play-doh they can make
    at home using the reproducible recipe cards! Great for
    practicing measuring skills and following directions!

    10. DECORATE A GINGERBREAD MAN: Have fun decorating their
    own Gingerbread Man in this fun art activity.

    11. COMPOUND WORDS: Put together the two piece puzzles to
    form a compound word.

    12. PARTS OF A FRIENDLY LETTER: Label the parts of the
    friendly letter that the Gingerbread Man wrote to the
    principal of your school. You can then write a friendly
    letter back to the Gingerbread Man.

    13. ACTIVITY LETTER: Explains how to do each activity

    If You Give a Cat a Cupcake
    1. Compound Word Cupcakes: Put together the two cupcake
    halves that form a compound word.

    2. Cat’s Word Sort: Sort out the word cards onto their
    correct place on the mat (according to whether the word is
    a place, object or action.

    3. Cat’s Opposite: Play a matching game by turning the
    cat cards upside down in rows.
    Take turns flipping over two cards to make an opposites
    pair.

    4. Sprinkles, Please: Trace the number on each of the
    cupcakes (1-12). Draw the correct
    number of sprinkles on each cupcake.

    5. Healthy for You or Unhealthy for You?: Sort the cards
    on the mat according to whether it lists a healthy habit or
    unhealthy habit.

    6. Cause and Effect: Find the effect card that goes with
    each cause card.

    7. Cupcake Glyph: Follow the directions to create your
    own unique data glyph

    8. Initial Letter Sounds: Draw a line from the picture on
    the left to the
    picture on the right that begins with the same sound.

    9. Food Group Sort: Sort out the food pictures into the
    food group they belong in (grains, fruits, vegetables,
    dairy, and protein).

    10. Create a Circle Story: Create your own circle story
    by filling in the circle that starts with “If you give a
    cat a…”

    11. Dinosaur Graph: Sort out the dinosaurs by color,
    count them, and then fill in graph.

    12. The Food Pyramid: Enjoy reading the My Pyramid poster
    and healthy lifestyle tips for kids. Then use the poster
    to help you fill in the blank food pyramid.


    If You Give A Mouse a Cookie
    1. FAVORITE COOKIE GRAPHING ACTIVITY: Students graph
    their family and friends favorite type of cookie

    2. ABC ORDER ACTIVITY: Students put the cookies with the
    story words in ABC order (Two sets of six cookies. Each
    set is a different design so that they can be used
    separately or both sets used together for more of a
    challenge.)

    3. EATING A COOKIE MAKES ME THIRSTY GAME: Students roll a
    die and move along the path. The first to reach the glass
    of milk is the winner.

    4. STORY MAP REPRODUCIBLE: Students fill in the circles
    on the story map.

    5. RHYMING WORDS ACTIVITY: Students match together the
    rhyming word cards (8 pairs)

    6. SCIENCE EXPERIMENT: Students form a hypothesis about
    what happens when a cookie is left in a glass of milk and
    use their observation skills to explain the results.

    7. MEMORY GAME CARDS: Students find the two cards with
    the same cookie design (Card color and designs may differ
    from picture)

    8. FOLDER / BINDER COVER

    9. ACTIVITY LETTER: Explaining how to do each activity

    The Kissing Hand
    1. Heart Letter Walk: Find your way from A to Z on the
    heart path. Start at A and move to each letter of the
    alphabet in sequence by going to the left, right, up, down
    or diagonally. Use the wipe off marker.

    2. Kissing Hand Number Match: Match the raccoon hands with
    the hearts to their correct number hands.

    3. Kissing Hand Phonics Game: Help Chester find his way
    home from school to his Mommy. Pick a picture card and move
    your token along the path until you come to the letter you
    hear at the beginning of the picture. First to reach Mommy
    is the winner.

    4. Ordinal Numbers: Follow the directions to place each
    colored heart on the correct raccoon. (Ordinal numbers one
    through five).

    5. School or Home: Look at each picture and decide if its
    is something you would do at school or at home. Place each
    picture on the correct side of the sorting mat.

    6. Creative Writing: Write/draw what you were afraid of on
    the first day and what made you feel better.

    7. Raccoon Mask: Put on the mask and have fun pretending
    you are Chester.

    8. Parent Letter explaining how to do the activities

    9. Illustrated folder/binder cover


    The Little Red Hen
    1. Hand-painted canvas bag featuring The Little Red Hen

    2. Story retelling pieces: 16 story retelling pieces so
    student can retell both versions of the story.

    3. -ed word family pull through: A little red hen with
    the -ed word ending and a pull through strip featuring
    various inital consonant sounds and blends for creating new
    words

    4. -en word family pull through: A white hen with the -en
    word ending and a pull through strip featuring various
    initial sounds and blends for creating new words

    5. Math Picture puzzles: Put together the four picture
    puzzles to create a math problem with its correct sum.
    When you are done, write a number sentence for each puzzle.

    6. Creative writing: Write a sentence telling what you
    would have done if you were the little red hen (and draw a
    picture to go with it)

    7. Sequencing: Put the five steps in order to tell how the
    hen baked her bread

    8. Vocabulary Match up: Match the correct word card to
    the definition on this page. Use the clues from the
    stories to help you figure out the answer..

    9. Story Version Comparison: Fill in the Venn Diagram
    comparing the two versions of the story

    10. Bread in a Bag: With the help of a grown, make the
    bread in bag recipe. When you are done you can share your
    special treat and celebrate your hard work with your
    friends and family. (Great for following directions and
    measuring skills!)

    11. Activity Letter: Explains how to complete each activity

    Skippyjon Jones
    1. Parent Activity Letter explaining how to use the
    activities in the bag

    2. Color word matching--Match the English word card with
    the colored crayon to the Spanish word card with the
    picture of the same color

    3. Numbers/English/Spanish--Match together the trio with
    the number, English number word and Spanish number word (1-
    10)

    4. Cats Have Nine Lives--Students complete the addition
    and subtraction problems on the cats and circle the ones
    where the sum or difference is "9".

    5. Get Skippyjon Home--Students roll the dice, add the
    numbers and
    move that number of spaces along the path. The first to
    reach the bird's nest is the winner.

    6. Mosquito Bandito Rhyming--Students match together the
    two cards with rhyming words (from story)

    7. Cat Graph--Students sort out the cats by type and then
    complete the bar graph with the information

    8. Make a Word--Students see how many words they can
    create using the letters from "SKIPPYJON JONES"


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