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LITERACY THEME BAGS w/ CD-ROM Back to School Themes
Posted by Lisa / Georgia on 7/10/10
I am offering my hand-painted literacy bags with teacher-
created activities on cd-rom. 15 titles to choose from--
MANY GREAT FOR BACK TO SCHOOL! For just $10.99 + shipping,
you will receive a NEW hand-painted canvas literacy bag and
a cd-rom with teacher-created activities to go along with
the theme or title. Activities are all original (created
by me) and educational in nature--no color sheets or
reproducibles from books. Activities are in PDF format so
they can be printed from a PC or Mac using the free Adobe
Acrobat Reader software. Shipping / delivery confirmation
is $3.75 for the first item and $1.75 for each additional
item. Paypal, check and MOs accepted. You can view
pictures of the activities contained on the cd-roms on my
website at the link below or I can email you links to
pictures. Please email me directly if interested or if you
have any questions.
ABCs and 123s
1. Letter Walk: Find your way from A to Z on the heart
path. Start at A and move to each letter of the alphabet in
sequence by going to the left, right, up, down or
2. ABCs in a Different Way: Practice doing the ABCs in
sign language. The poster shows you how to form each
letter. Play a game with a friend--one person forms a sign
language letter and the other names the letter.
3. Uppercase & Lowercase Letter Matching Game: Lay out all
the lowercase letter so you can see them. Put all the
uppercase letter in a bag, box or hat. Each player takes
turns rolling the die then pulling an uppercase letter from
the bag (without looking). The player then has to match
the uppercase letter drawn to the correct lowercase
letter. If the it is matched correctly, the player moves
the number rolled and follows any directions on the space
in which he/she landed.
5. Up, Up and Away with Uppercase Letters (Uppercase Letter
Sequencing): Write the uppercase letter that is missing in
each three letter sequence in the balloon groups
6. Right On Track with Lowercase Letters (Lowercase Letter
Sequencing): Write the lowercase letters that are missing
in the alphabet sequence on the train.
7. Initial Sound Activity: Write the beginning letter of
each picture (Letters A through Z)
8. I'm a Counting Star: Count the number of stars in each
row and write the number in the box
9. Number Cards Sequencing: Put the number cards in order
from 1-10 or 1-20. These can also be used as part of a
game where students pick a card and find that number of
10. Count by Twos: Using the pairs of baby feet, count by
twos and write the numbers under each picture. (Or as a
challenge, students can use the toes and count by tens.)
11. Count to 100: Fill in the missing numbers to count to
12. Hundreds Chart Picture: Using the hundreds chart,
color in the numbers given in the directions to make two
13. Number Formation Poems/Tracing: Read the poem that
tell how to form each number and then practice tracing it.
14. Letter Tracing Reproducibles: Teacher created--
includes upper and lower case letters in both Zaner Bloser
type font and D'Nealian font (not pictured)
15. Binder Cover
16. Activity Letter: Explains how to do each activity
Apples / Johnny Appleseed
1. Long/Short vowel sound activity: Read the words. Sort
them onto the correct side of the apple short mat..
2. Creative Writing: Write about your favorite way to eat
3. Apple Adjectives: Use all five of your senses to write
adjectives describing an apple. Record your answers on the
Apple Adjectives page.
4. Johnny Appleseed Song: Sing the Johnny Appleseed song
5. Johnny's Journey: Read the short paragraph about the
places Johnny Appleseed planted apple trees. Find and
color those states on the map page.
6. Sequence the Story: Put the story strips in correct
order to retell the story of Johnny Appleseed.
7. The Apple Orchard: How many words can you form using
the letters from the phrase APPLE ORCHARD?
8. Apple Vocabulary: Match together to apple theme
vocabulary word cards with their correct definition cards.
9. The Apple Tree Finger Play: Read and act out the
finger play "The Apple Tree"
10. Apple Facts: Read the page with the interesting apple
facts. Which one did you find the most fascinating? Why?
11. The Little House with No Doors or Windows and a Star
Inside: Read this fun and surprising story with a grown
up. Have an apple and a table knife ready as read.
12. How To Make an Apple Pie: Put the sequencing strips in
order to tell how to make an apple pie.
13. How to Make an Apple Pie Ingredients and Country
Matching: Match together the two cards to show the country
that each ingredient came from. When you have finished,
find those counties on the map in the back of the "How to
Make an Apple Pie and See the World" book.
14. Apple Graph: Count each color of apple on the tree and
then show how many there were of each color by filling in
the apple graph.
15. Comparing Apples to Apples: Count each color of apple
on the tree and then answer the questions on the Apple
16. Counting Apples: Put the numbered apples in orders
from 1-20 .
17. Apple Addition: Count the apples on each tree to
create a number sentence on the apple tree math mat. Solve
the problem. (You can also draw the correct number of
apples in the last tree.) Two pages.
18. How an Apple Grows: Sequence the pictures of an apple
from seed, to blossom, to small green apple, to large red
19. Apple Subtraction: Without looking, choose two of the
numbered apples and use them to create and solve a
subtraction problem. Record your problem and answer on the
Apple Subtraction sheet.
20. Sink or Float: Follow the directions to conduct an
experiment to see if an apple will sink or float when
placed in water. Record your prediction, observations and
conclusion on the Sink or Float page.
21. Apple Glyph: Follow the directions given to create
your own unique data collection glyph.
22. Apple Flip: Flip the two-colored apple. Color an
apple on the Apple Flip page red or green to show what
color it landed on. Repeat the steps ten times. Answer
the questions at the bottom of the page.
23. Activity Letter: Explains how to do each page
CHICKA CHICKA COMBO (CHICKA CHICKA BOOM BOOM & CHICKA
CHICKA 123) (This bag has a coconut tree with the letters
on the front)
CHICKA CHICKA BOOM BOOM
1. Five Comprehension Questions to help check for
2. Letter Matching-- Students match the coconut tree cards
with the uppercase letters on them to the coconut cards
with the corresponding lowercase letter. These can also be
used for a Memory game.
3. Letter Sequencing-- Students write in the missing
letters in the alphabet sequence on the coconut tree strips
(10 strips total that include all uppercase and lowercase
4. Letter Writing-- Students practice writing tracing
both the uppercase and lowercase alphabet using the dotted
font (includes pages for both Zaner Bloser and D'Nealian
5 Writing Activity Sheet-- Students write and draw their
favorite part of the story.
6. Chicka Chicka Bingo Bingo--Play a letter Bingo game
(use the coconuts or coconut trees from the letter matching
as the caller's cards)
7. Initial Letter Sounds: Fill in the blank with the
first letter you hear in each word. (letters A-Z)
8. Illustrated Binder / Folder Cover
CHICKA CHICKA 1-2-3
9. Apple Count/.Number Matching Cards: Count the number
of apples on each card and match it to the correct number
card. (numbers 1-10)
10. Apple's on the Tree Apple Graph: Count the number of
red, green and yellow apples on the apple tree. Fill in
the apple graph to show how many there are of each.
11. Apple Addition: The two trees in each row have a
number next to them. Draw that many apples in the trees.
Add the apples from both trees and write the sum in the
last tree in the row.
12. Count by Fives: Put the numbered apples in counting
13. What Comes Next?: Fill in the missing numbers in the
14. Chicka Chicka 1-2-3 Writing: Write five different
ways you can eat an apple.
15. Number Words: Match the number cards (from the apple
counting activity) to their correct number word cards.
16. Number Writing: Practice writing the numbers using
the dotted font.
17. Apple Comparison: Count the apples on the apple tree
(also used with the graph) Answer the questions comparing
the number red, yellow and green apples.
18. Illustrated Binder / Folder Cover
Alexander and the Terrible, Horrible, No Good, Very Bad Day
1. ACTIVITY LETTER: Explains how to do each activity|
2. CAUSE AND EFFECT ACTIVITY: Students match each "cause"
card with it's subsequent effect
3. AUSTRALIAN ANIMALS: Students match the picture of
animals native to Australia to the Australian map card with
the correct animal name
4. ALEXANDER'S ANTONYMS: Students match the pairs of
antonym cards together
5. ICE CREAM GRAPH: Students graph their family and
friends' favorite types of ice cream
6. IT'S BEEN A GOOD DAY/BAD DAY: Students fill in the left
side of the chart with five things that have happened that
made a day good and then the right side with five things
that have happened that made a day bad
7. THE WONDERFUL, TERRIFIC, SUPER GOOD, AWESOME DAY:
Students complete the sentences to turn Alexander's bad day
events into good day events.
8. ALEXANDER MAZE: Students help Alexander make his way
through maze to Australia while avoiding items such as the
dentist's drill, the copy machine, lima beans and kissing.
9. WORD SEARCH: Students find words from the story in the
10. SNEAKER ART: Alexander didn't want plain white
sneakers so the students decorate the sneakers into
something Alexander would be proud to wear
Brown Bear, Brown Bear
1. Story Retelling Pieces: Retell the story or sequence
the animals using the animal cut outs.
2. Teddy Bear Counter Graph-4 Colors: Graph for graphing
red, blue, green and yellow bear counters.
3. Colored Teddy Bear Graphing Tiles: 18 bear tiles in
red, blue, green and yellow to use with the above four
4. Teddy Bear Counter Graph-6 Colors: Graph for graphing
red, blue, green, yellow, orange and purple
5. Color Bear Memory Match: Play a memory match game using
the color bear cards. (Print two copies)
6. Color Word Tracing and Picture Cards: Practice writing
the colors using the color cards. (2 pages with four cards
7. Color Word Tracing and Picture Cards-SPANISH VERSION:
Same cards as above only in Spanish.
8. Color a Pattern Reproducible: Use your crayons or
markers to color patterns on the teddy bear pattern page.
9. My Favorite Brown Bear Animal Creative Writing: Complete
the writing activity about your favorite animal from the
10. My Favorite Brown Bear Animal Creative Writing-SPANISH
VERSION: Same as above, only in Spanish.
11. A Pink What? Creative Writing: Complete the writing
activity telling what animal Brown Bear would see if he saw
12. A Pink What? Creative Writing-SPANISH VERSION: Same as
above only in Spanish
13. My Favorite Color Student Graphing Reproducible: Make
enough copies of this black and white teddy bear square
reproducible for each child (four per page). Each student
colors the bear in with his/her favorite color. The class
can then use them to create a floor or wall graph.
14. Activity Letter: This letter can be used in a literacy
bag or a center to explain how to do each activity.
1. Calendar activity--Use the calendar to answer to answer
questions about the
days and dates.
2. Mouse Glyph--Follow the directions to make their own
unique mouse glyph
3. Roll Call--Put the cards with the names of the students
class in ABC order.
4. Roll Call Count--Count the letters in each classmate's
name, record the findings
with tally marks and then use the information to answer the
about the data.
5. Story Element Flower--Fill in the blanks on the flower
petals to answer the
questions about the story elements.
6. Story Sequence Completion--Answer the question what
happened at the
beginning, middle, and end of the story.
7. Number Comparison--Compare the two numbers (one on each
Chrysanthemum's ear) using <, >, or = and write the correct
symbol on her head.
8. Tell Me About My Name—Interview a parent/guardian to
learn about you got
9. Creative Writing- If you could name yourself any other
name, what would it be
and why would you choose it.
1. Fall Phonics Board Game: Draw a picture card and
determine whether the
picture begins with /f/, /l/, /s/, or /p/ and then move
their token to the first correct
answer on the game board.
2. Scarecrow Glyph: Follow the directions to complete your
own scarecrow glyph.
3. Leaf Count: There are a couple ways this can be used.
1.) Count the leaves in
each basket and match the correct number card to each. 2.)
Draw two cards,
count the leaves in each basket and then write and solve an
subtraction to go with the cards drawn. 3.) Pick two cards
and write a story
problem to go with them.
4. Creative Writing: Write about your favorite part of Fall.
5. Acorn Contractions: Read the words at the top of each
acorn and then write the
correct contraction for each.
6. Fall Leaf Graph: Sort and graph the foam leaves.
7. Unique Leaves: Find four leaves and put them in a line.
Write a description for
each. Read each description to a friend (one at a time) and
see if the friend can
pick out the leaf you are describing.
8. Measurement Man Scarecrow Directions: Make a measurement
using construction paper (gallons, quarts, and pints)
9. Scarecrow Initial Consonant Blends: Study the picture of
the scarecrow. Fill in
the blanks with a consonant blend to make the word of an
item shown in the
10. Leaf Rubbing: Find a great leaf outside. Put it under
a paper and rub over it
with the side of a crayon to make a leaf rubbing.
1. RHYMING ACTIVITY: Match together the rhyming word card
2. ACTIVITY LETTER EXPLAINING THE ACTIVITIES
3. SHORT VOWEL ACTIVITY: Each fire fighter helmet has a
picture on it and the word without it's short vowel
letter. Students write in the missing short vowel they
hear as they
say the name of the picture. (10 cards-two for each vowel)
4. FIRE THEME CONSONANT BLEND CARDS: Nine fire themed cards
feature consonant blends. Each card has the blend as well
as corresponding pictures.
5. FINISH THE WORD: Students add a word ending to the blend
featured on each of the nine fire trucks to create a new
6. ADDITION CARDS: Fire fighter themed single digit
addition practice cards.
7. OBJECT COUNTING CARDS: Count the fire theme objects on
the cards and match them to their number/number word pair
8. FIRE SAFETY INFORMATION: Read the information on what
to do in case of a fire
9. FIRE FACTS: Read some interesting facts about fire
10. CREATIVE WRITING: Tell about your fire safety plan at
Heartprints / Friendship (Building Classroom Community)
1. Kind or Unkind Board Game: Roll the die and then pick a
card. Decide if the action stated on the game cards is
kind or unkind. If its kind, then move forward the number
of spaces rolled. If its unkind, move backwards that number
of spaces. Follow any directions written on the square you
land on. (Game board and two pages of game cards)
2. Venn Diagram: Compare how you and a friend are alike and
different by completing the Venn diagram.
3. Have a Heart BINGO game: Play BINGO using the positive
words. You can also just match the calling cards to the
matching word on the BINGO card. (2 different bingo cards
and 1 page of caller's cards)
4. "Building Community Through Compliments" Journal: Write
a compliment on each person's page in the journal.
(Illustrated journal cover and reproducible writing page)
5. Words: The Power to Hurt or Heal: Follow the directions
on the Words: The Power to Hurt or Heal page. You will
also need the person cutout to trace, a piece of
construction paper, scissors, something to write, and tape.
(Instructions and reproducible person to cutout or make a
6. Chain of Friendship: Decorate a paper person cutout to
look like yourself. When you have finished, have your
teacher attach it to the other cutouts already finished.
It will create a Chain of Friendship.
7. Helping Friendship Blossom: Fill in your name at the
center of the flower. Then, on each of the five petals
write what you do to that makes you a good friend.
8. Fact Family Squares: Complete the addition and
subtraction problems for each fact family square. (3 pages
with two sets of fact families on each) (3 pages of fact
family squares with two sets of fact families per page)
9. Friendship Poetry Pieces: Arrange the cutout words to
create two short friendship poems.The completed poems are
printed out to use as an answer key.
10. Our School Family Poem(Cloze procedure): Fill in the
blank with a rhyming word. Be sure that the word you
choose makes sense in the poem.
11. Activity Letter: This letter can be used in a literacy
bag or a center to explain how to do each activity.
The Gingerbread Man
(This bag has three small gingerbread men on it)
1. OBJECT / NUMBER MATCH: Count the painted on buttons on
each gingerbread man and match them to the number
gingerbread man math mat.
2. MATH MATS (1-10): Put the math mats in number order from
1-10. Put the correct number of gingerbread man cutouts on
3. GINGERBREAD GLYPH: Follow the glyph directions to
complete your own unique gingerbread man
4. BUTTON GRAPH: Sort and graph the buttons
5. BUTTON SORT AND COMPARE: Sort out the colored buttons
and answer the questions about how many, are there more or
less, etc., on the
6. COLORFUL GINGERBREAD MEN PATTERNING: Color the
gingerbread men on this reproducible sheet to create color
7. GINGERBREAD WRITING: Complete this gingerbread man
themed creative writing activity
8. LOOKING FOR THAT GINGERBREAD MAN: Use the map of the
United States to answer the questions about the locations
of the states.
9. GINGERBREAD PLAY-DOH RECIPE: Have fun playing with the
yummy scented homemade gingerbread play-doh they can make
at home using the reproducible recipe cards! Great for
practicing measuring skills and following directions!
10. DECORATE A GINGERBREAD MAN: Have fun decorating their
own Gingerbread Man in this fun art activity.
11. COMPOUND WORDS: Put together the two piece puzzles to
form a compound word.
12. PARTS OF A FRIENDLY LETTER: Label the parts of the
friendly letter that the Gingerbread Man wrote to the
principal of your school. You can then write a friendly
letter back to the Gingerbread Man.
13. ACTIVITY LETTER: Explains how to do each activity
If You Give a Cat a Cupcake
1. Compound Word Cupcakes: Put together the two cupcake
halves that form a compound word.
2. Cat’s Word Sort: Sort out the word cards onto their
correct place on the mat (according to whether the word is
a place, object or action.
3. Cat’s Opposite: Play a matching game by turning the
cat cards upside down in rows.
Take turns flipping over two cards to make an opposites
4. Sprinkles, Please: Trace the number on each of the
cupcakes (1-12). Draw the correct
number of sprinkles on each cupcake.
5. Healthy for You or Unhealthy for You?: Sort the cards
on the mat according to whether it lists a healthy habit or
6. Cause and Effect: Find the effect card that goes with
each cause card.
7. Cupcake Glyph: Follow the directions to create your
own unique data glyph
8. Initial Letter Sounds: Draw a line from the picture on
the left to the
picture on the right that begins with the same sound.
9. Food Group Sort: Sort out the food pictures into the
food group they belong in (grains, fruits, vegetables,
dairy, and protein).
10. Create a Circle Story: Create your own circle story
by filling in the circle that starts with “If you give a
11. Dinosaur Graph: Sort out the dinosaurs by color,
count them, and then fill in graph.
12. The Food Pyramid: Enjoy reading the My Pyramid poster
and healthy lifestyle tips for kids. Then use the poster
to help you fill in the blank food pyramid.
If You Give A Mouse a Cookie
1. FAVORITE COOKIE GRAPHING ACTIVITY: Students graph
their family and friends favorite type of cookie
2. ABC ORDER ACTIVITY: Students put the cookies with the
story words in ABC order (Two sets of six cookies. Each
set is a different design so that they can be used
separately or both sets used together for more of a
3. EATING A COOKIE MAKES ME THIRSTY GAME: Students roll a
die and move along the path. The first to reach the glass
of milk is the winner.
4. STORY MAP REPRODUCIBLE: Students fill in the circles
on the story map.
5. RHYMING WORDS ACTIVITY: Students match together the
rhyming word cards (8 pairs)
6. SCIENCE EXPERIMENT: Students form a hypothesis about
what happens when a cookie is left in a glass of milk and
use their observation skills to explain the results.
7. MEMORY GAME CARDS: Students find the two cards with
the same cookie design (Card color and designs may differ
8. FOLDER / BINDER COVER
9. ACTIVITY LETTER: Explaining how to do each activity
The Kissing Hand
1. Heart Letter Walk: Find your way from A to Z on the
heart path. Start at A and move to each letter of the
alphabet in sequence by going to the left, right, up, down
or diagonally. Use the wipe off marker.
2. Kissing Hand Number Match: Match the raccoon hands with
the hearts to their correct number hands.
3. Kissing Hand Phonics Game: Help Chester find his way
home from school to his Mommy. Pick a picture card and move
your token along the path until you come to the letter you
hear at the beginning of the picture. First to reach Mommy
is the winner.
4. Ordinal Numbers: Follow the directions to place each
colored heart on the correct raccoon. (Ordinal numbers one
5. School or Home: Look at each picture and decide if its
is something you would do at school or at home. Place each
picture on the correct side of the sorting mat.
6. Creative Writing: Write/draw what you were afraid of on
the first day and what made you feel better.
7. Raccoon Mask: Put on the mask and have fun pretending
you are Chester.
8. Parent Letter explaining how to do the activities
9. Illustrated folder/binder cover
The Little Red Hen
1. Hand-painted canvas bag featuring The Little Red Hen
2. Story retelling pieces: 16 story retelling pieces so
student can retell both versions of the story.
3. -ed word family pull through: A little red hen with
the -ed word ending and a pull through strip featuring
various inital consonant sounds and blends for creating new
4. -en word family pull through: A white hen with the -en
word ending and a pull through strip featuring various
initial sounds and blends for creating new words
5. Math Picture puzzles: Put together the four picture
puzzles to create a math problem with its correct sum.
When you are done, write a number sentence for each puzzle.
6. Creative writing: Write a sentence telling what you
would have done if you were the little red hen (and draw a
picture to go with it)
7. Sequencing: Put the five steps in order to tell how the
hen baked her bread
8. Vocabulary Match up: Match the correct word card to
the definition on this page. Use the clues from the
stories to help you figure out the answer..
9. Story Version Comparison: Fill in the Venn Diagram
comparing the two versions of the story
10. Bread in a Bag: With the help of a grown, make the
bread in bag recipe. When you are done you can share your
special treat and celebrate your hard work with your
friends and family. (Great for following directions and
11. Activity Letter: Explains how to complete each activity
1. Parent Activity Letter explaining how to use the
activities in the bag
2. Color word matching--Match the English word card with
the colored crayon to the Spanish word card with the
picture of the same color
3. Numbers/English/Spanish--Match together the trio with
the number, English number word and Spanish number word (1-
4. Cats Have Nine Lives--Students complete the addition
and subtraction problems on the cats and circle the ones
where the sum or difference is "9".
5. Get Skippyjon Home--Students roll the dice, add the
move that number of spaces along the path. The first to
reach the bird's nest is the winner.
6. Mosquito Bandito Rhyming--Students match together the
two cards with rhyming words (from story)
7. Cat Graph--Students sort out the cats by type and then
complete the bar graph with the information
8. Make a Word--Students see how many words they can
create using the letters from "SKIPPYJON JONES"