Nienhuis Montessori - Multiple Items Excellend Condition!!
Posted by Aimee San Diego CA on 10/14/07

(1) Comments

    I have even more ... I work towards listing them all ... I
    also have detailed pics of everything so please email me
    but only if you are serious ... these items are in
    excellent condition and only gently used!! Great Deals!!!
    I have included the link to nienhuis's site for each
    item ... Thanks, Aimee :) Happy Hunting!

    aimfriend77@yahoo.com


    COLOR AND COUNTING LOTTO

    http://toysforlife.nienhuis.com/us/322800/color_and_countin
    g_lotto.htm?fluxmenu=m3____m15

    item #3.228.00

    Objective:
    The Color And Counting Lotto is designed to develop a
    variety of skills, including color matching and number
    recognition. In using the
    Color And Counting Lotto, the child practices recognizing
    numbers by counting the quantities and then associating
    the proper numeral with them.
    The lotto is also used to perform simple sums using the +
    and = signs. The Color And
    Counting Lotto provides opportunities for language
    enrichment by teaching the names for each of the numbers
    as well as associated mathematical terms.

    Contents:
    The Color And Counting Lotto includes ten pairs of tablets
    made from high quality
    plywood with colorful scenes silkscreened on them. There
    are 60 wooden tablets with numerals, signs and dots
    printed upon them for use with the various activities. The
    material and instructions are contained in a four
    compartment beechwood box with lid.


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    QUANTY

    http://toysforlife.nienhuis.com/us/326000/quanty.htm?
    fluxmenu=m3____m15

    item # 3.260.00

    Objective:
    Children who play with Quanty become familiar with:
    - the concept of the quantities from one to and including
    five.
    - comparison of quantities.
    - the combination quantity-symbol.
    - learning to recognize quantities at a glance (universal
    quantity perception).

    Contents:
    Quanty contains:
    - one box with lid (31 x 31 x 5 cm), lid also serves as
    matrix field.
    - a series of wooden fruits and vegetables.
    - 40 boards with pictures of fruits and vegetables, hands,
    colours and figures.
    - a pentagon for placing the boards.
    - two spinners.
    - ten exercise cards.
    - instructions.

    Possibilities:
    Requirements:
    - the wooden fruits and vegetables and the boards with
    pictures of the fruits and vegetables.
    Place the fruits and vegetables in a row. Place the boards
    on which the same fruits and vegetables are shown next to
    them. This need not be in the same sequence. What is
    involved is the recognition of ”sameness”.

    Requirements:
    - the boards with pictures of hands.
    Players can use their own fingers to imitate what is shown
    on the boards, saying the
    numbers out loud.

    Requirements:
    - the boards with pictures of hands, fruits and vegetables
    and figures.
    Place the boards in the proper sequence from one to and
    including five. Combine the pictures of hands with figures
    and place the boards with fruits and vegetables next to
    them.

    Requirements:
    - the pentagon, the boards with fruits and vegetables,
    figures, pictures of hands and coloured squares.
    Arrange the boards around the pentagon:
    - according to type, arbitrarily or in sequence.
    - the same quantities together.
    - figures and/or hands around the pentagon, with the
    quantities.

    Requirements:
    - the spinners, the wooden fruits and vegetables and the
    boards with pictures of
    fruits and vegetables.
    The spinners can be used individually or in groups. Game
    using the spinner with fruits and vegetables: place the
    wooden fruits and vegetables in front of you or distribute
    them, if more than one child is playing. If two children
    play together, each receives two pieces of fruits or
    vegetables. One piece is not used. For three, four or five
    children, each chooses a fruit or vegetable.
    Taking turns: turn the spinner with fruits and vegetables
    and try to collect the boards that contain your fruits and
    vegetables. If the part showing all the fruits and
    vegetables, called the joker, comes up, you’re lucky. You
    may
    take whatever you want. The game can also be played with
    both spinners. In that case, the exact quantities must be
    collected. The picture of the fist on the spinner stands
    for ”tough luck”. This is a nil and means you have to skip
    a turn!

    Matrix:
    Requirements:
    - the matrix (the lid), the exercise cards and all boards.
    Place the boards on and beside the matrix as you see fit.
    The children give themselves an assignment and carry it
    out. The exercise cards are designed to encourage working
    independently: the assignment that children can carry out
    independently is shown on the front side. Selfchecking is
    possible. The solution can be found on the rear side of
    the exercise card!

    Playing in Groups:
    Requirements:
    - the spinner with fruits and vegetables and hands plus
    all boards.
    Group game, under guidance of the teacher. The boards are
    distributed. The teacher first spins the spinner with
    fruits and vegetables and then the spinner with hands. The
    child holding the tablet in question turns it in. The
    square on the spinner with all the fruits and vegetables
    together means: all children may hand in a board of their
    choice. The square on the spinner with the fist (nil)
    means: spin again, nil is nothing!
    In this way children learn very clearly the meaning of
    nil. This game gives teachers good insights into the
    children's grasp of numerical concepts. The game is over
    when one of the children has got rid of all his or her
    boards, or when all boards have been used.

    Requirements:
    - the matrix field, the wooden fruits and vegetables, the
    boards with fruits and vegetables, the boards with the
    hands and both spinners.
    This game can be played with two to five children. The
    matrix is placed with the
    wooden fruits and vegetables at the top and the hands to
    the left. Place the spinners in front of the matrix, with
    the boards distributed around the table. Taking turns, the
    children may now turn a spinner with fruits and vegetables
    and a spinner with a number and place the board in
    question in its proper
    place. The winner is the first one to fill a complete row
    (horizontally or vertically).
    author(s):
    S. Wientjes
    ***********************************************************
    ********

    COUNTING LOTTO

    HTTP://TOYSFORLIFE.NIENHUIS.COM/US/323000/COUNTING_LOTTO.HT
    M?FLUXMENU=M3____M15

    item #3.230.00

    Objective:
    The Counting Lotto develops skills in counting as well as
    providing practice in associating
    number quantities and numerals from zero to nine. The
    versatility of the Counting Lotto allows the child to
    progress in a series of activities from simple counting of
    colourful objects to abstract recognition of numbers. The
    Counting Lotto is well suited for young children.

    Contents:
    The Counting Lotto contains:
    - a beechwood box with lid (38 x 20 x 5.5 cm).
    - four boards of birch plywood with four rows of
    silkscreened pictures on each, depicting a group of items
    to be counted, from zero to nine.
    - one set of printed numerals on wooden squares from zero
    to nine for associating
    to the quantities.
    - one set of wooden squares with dots for the quantities
    zero to nine printed upon them.
    - instructions.

    How to use the Counting Lotto:
    The child may begin by counting the number of objects on
    the board and associating these with the squares with
    dots. Later the child can count the dots on the squares
    and associate these with the corresponding numbers. Group
    games can be played where one child selects a number and
    the other child finds the corresponding numeral. Let the
    children make up their own games using the Counting Lotto.


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    GEOMETRIC CABINET

    http://montessori.nienhuis.com/us/003700/geometric_cabinet.
    htm?fluxmenu=m4____m23

    item #0.037.00

    This beech plywood Geometric Cabinet
    introduces the child to plane geometry.
    This material consists of a cabinet with six drawers
    containing 35 geometric insets and frames. The drawers are
    arranged as follows:
    #1 Six circles decreasing in diameter;
    #2 Six rectangles equal in length while
    decreasing in width,
    #3 Six triangles of varying sides or angles,
    #4 Six regular polygons with 5 to 10 sides,
    #5 Four curvilinear figures, the seventh
    triangle and one blank,
    #6 Six quadrilaterals.

    *******************************************************

    Botany Cabinet

    http://montessori.nienhuis.com/us/004100/botany_cabinet.htm
    ?fluxmenu=m4____m26

    (My botany cabinet is actually double the size of the one
    in this description it also has double the puzzles.)

    Working with the Botany Cabinet, the child learns the
    shapes and names of leaves by tracing their borders and
    matching them to those in the natural environment.

    The Botany Cabinet consists of a beech plywood cabinet
    with three drawers and contains a total of 14 leaf shape
    insets and frames. 49 x 34 x 16 cm.