Grade: Middle
Subject: Phys Ed

#3307. Mini Track Meet

Phys Ed, level: Middle
Posted Mon Feb 14 10:30:06 PST 2005 by Brock Bailey (
R.C. Edwards Middle School, Central, SC
Materials Required: batons, stopwatches, whistle, measuring tape, throwing implements, landing area for jumping events
Activity Time: 2 or 3 days
Concepts Taught: running, teamwork, cooperation, jumping, throwing


Students will practically apply skills learned in previous lessons taught during the track unit by competing in a track meet.


1. Divide the class into teams of 5 to 7 students each. Larger classes will have more teams than smaller ones.

2. Organize the track meet.
A. Day 1
4 x 400-meter relay (7th & 8th graders)
100-meter shuttle relay (6th graders)
100-meter dash
B. Day 2
4 x 100-meter relay
800-meter run
400-meter run

3. Rules

A. Each member of the team must compete in at least one relay and one individual event. More than one person from each team can compete in the individual events. You may need multiple heats of the shorter individual running events.

B. Allow each team a set amount of time to warm-up before starting the meet. Some teams will "goof off" during this time while others will properly warm-up. You can visually assess which teams are applying the warm-up concepts you have taught them during previous lessons.

C. All events will be conducted on a rolling schedule. When one event is over the next will begin.

4. Scoring

Determine how many points each place is worth and announce this to the teams before the meet. I usually only have six teams so I score the individual and relay events in the following manner:

1st place - 10 points
2nd place - 8 points
3rd place - 6 points
4th place - 4 points
5th place - 2 points
6th place - 1 point

During individual events, only the top six over-all finishers score points for their teams.

***An injured/hurt student can be involved in the track meet by helping with the scoring and determining the finish places.


You can add throwing (softball, shot, frisbee, etc) and/or jumping events (broad jump, long jump, high jump, etc) if you want to extend the meet to three days.


Visually determine which teams are cooperating and properly executing the skills you have taught them. You can develop your own rubric for each event.