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Art
Grade: Advanced
Subject: Art

#3584. Fashion Design Illustration

Art, level: Advanced
Posted Sat Oct 15 10:40:32 PDT 2005 by Patrick Holmes (patreqholmz@yahoo.com).
private, Atlanta, USA
Materials Required: Art supplies
Activity Time: 10(ten) days
Concepts Taught: Design

Topics / Lessons / Lectures / Theories

q A shirt is a shirt theory -- explain the technical designs of a garment and how they are different, yet the same.

q Celebrities do not make a designer hot theory -- using tears from major magazine covers to explain that celebrities do not make or break a designers collection, but offer a worldwide acknowledgment of the designer. If the designer is not hot, it doesn't matter who is wearing the item, it will be remembered or forgotten in a bad or good way.

q Dress form Demonstration -- explain and demonstrate the functions of a dress form.

q Fashion Industry Publications -- show and explain the purpose and benefits of trade publications (have a variety of issues available for students to view)

q Trade Shows -- explain the purpose of trade shows, location, seasons and benefits of attending a trade show.

q Geographical Effects on Fashion -- explain how colors, fabrics, styles, and aesthetics change based on geographical location.

q Discuss Physiological - effects of fashion and the responsibility of a designer when designing for the public end use.

q Discuss Sociological -- effects of fashion and the responsibility of a designer as it related to end use of a garment and how it affects a consumer's life style.

q Discuss Economical -- effects of fashion and the responsibility of a designer as it relates to highs and lows of the economy at any given moment, for (example) current gas prices and the Katrina disaster.

q Discuss Environmental -- effects of fashion and the responsibility of a designer as it relates to the use of materials and customer safety issues.

q Cost Effective Designing -- discuss how to make the necessary cut backs in materials, supplies and aesthetics of a garment to make affordable fashion without breaking the bank.

q Business Cards -- discuss the importance of business cards and cost effective ways to obtain a business card, and it's primary purpose.

q Silhouettes -- explain cuts, lines, and trends (overview of time periods)

q Accessories -- explain the fundamentals of accessories, for (example) jackets, skirts, and sweaters, along with belts, bags and shoes.

q Instant money making ideas- explain / demonstrate how to turn idea into overnight cash flow using very little start-up to no money down. (Create an idea during this lecture) turn into physical item before lecture is over.

q Fabrics -- explain the difference between knits and woven, and how they may be used in no-sew / minimal garment construction techniques.

q Recycling -- demonstrate / explain how to make money and save money using used clothing. (Recycle a garment in class)

q Staples -- explain a top selling garment / or leading garment in a collection and how to direct it's path in the market to the end user.

q Talent Theory -- explain how talent is developed. How to find your niche and capitalize on it.

q P.R. Firms -- explain the purpose and benefits in using a Public Relations Firm and the benefits of an incubator and how they are similar.

q Starting to Sale a New Line -- explain the pros and cons of promoting and selling a new line to the market. Explain cost effective ways to produce. Make a note of the fact that you don't have to have a stock of inventory to start, you can start with three garments or less.

q Labels and Hangtags -- explain purpose and use / cost effective ways to produce both.

q Photo Shoots -- explain the importance of customer image, and choosing the right model to attract the right customer. What to look for in a model and photographer for a photo shoot (note) if you have not had experience in styling or merchandising, it is better to appoint an onsite stylist for photo shoots.

q Design Team / Staff -- explain the importance of a team to a designer. Explain the designer's sole position as manager, captain, team leader, etc.