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## #3993. IEP Math or English

Mathematics, level: Elementary
Posted Sat May 12 10:24:10 PDT 2007 by Dan Baker (bakerwebdesign@netscape.net).
IEP Math lessons
SAUSD, Santa Ana
Materials Required: None
Activity Time: 15 min to 1 hour
Concepts Taught: Compare Big and Small

By month/year, when given two objects, THE STUDENT will identify which is longer with 40% accuracy on 5 consecutive occasions as recorded by staff..

By month/year, when given two objects, THE STUDENT will identify which is longer with 60% accuracy on 5 consecutive occasions as recorded by staff..

By month/year, when given two objects, THE STUDENT will identify which is longer with 80% accuracy on 4 consecutive occasions as recorded by staff..

What's Big? What's Little?

Children will reinforce their understanding of the concepts of bigger and smaller while having fun in a noncompetitive atmosphere

Tell children that they are going to play a game that involves naming things that are big and little, but first they need to warm up. Begin by having the whole class brainstorm a list of big things, then a list of some little things.

Then divide the class into two teams, the big team and the little team. Have each team sit in a line or a circle. Explain that the goal of the game is to have each member of the team name something that is big (if you are on the big team) or little (if you are on the little team). The trick is that they must name things in order of size. Remind children that although two things may be big, they may not be the same size. For example an elephant and a jet plane are both big, but a jet plane is bigger. Likewise an ant and a golf ball are both small, but an ant is smaller. Explain that the first person on the big team must name something big, the next person must name something bigger, and so on. The little team must do the same, naming things that get increasingly smaller. Tell children that it is important not to name the biggest or smallest thing they can think of too early in the game.

Begin the game. Have teams take turns naming things. This will give individual children time to think of what they want to name next. If someone gets stuck, the other team may have another turn. If the child is still stuck, he or she may pass. The team that has the most players naming something in correct order of size wins. Switch teams, making the big team the little team and vice versa, and play another game.