Wanted to tell you about a great free new educational card game tool. Card Game Toolkit -- you can easily add images and text and duplicate cards to make game decks. Useful for flash cards, gamification tools, battle deck games for science, math, english language arts, etc.
heatherpaceI did this recently. But then there were no tools and it was difficult to do it. I heard about new zealand bonus, used https://casinosanalyzer.com/bonuses-by-countries/new-zealand-nzl for this. We need a little more time to find out everything. But now I don't have to create anything myself. I will have everything ready.
Big Ear, developed by Big Ear Games and the official music learning app of the Lang Lang International Music Foundation, is a free mobile game that is modernizing music education. In this interactive adventure exploring five genres, users learn beginner-level music theory through a series of ear-training exercises and rhythmic puzzles. Players can use these skills to orchestrate their own songs through a digital sequencer, and even publish them for others to listen to and play with. Players of all ages are encouraged to join in the adventure! Feedback is appreciated and can be given here or emailed to info@bigeargames.com
Big Ear, developed by Big Ear Games and the official music learning app of the Lang Lang International Music Foundation, is a free mobile game that is modernizing music education. In this interactive adventure exploring five genres, users learn beginner-level music theory through a series of ear-training exercises and rhythmic puzzles. Players can use these skills to orchestrate their own songs through a digital sequencer, and even publish them for others to listen to and play with. Players of all ages are encouraged to join in the adventure! Feedback is appreciated and can be given here or emailed to info@bigeargames.com
S...See MoreEDVECTUS writes: Gamification is a great technique to be applied in classrooms, with young minds, to engage them and motivate them. [Gamification] awakens a spirit of competitiveness in children as well as cooperation, rewards and challenges. Here are the top practical tips for gamifying your classroom. {Click below to read the article.}
Some educators oppose gamification in the classroom. What do you think about the concept as described in the article?
I think gamification can be a great motivational tool in any classroom when used appropriately and taking into consideration the different learning styles and composition of the specific class. I have recently come across gamification of entire units as opposed to just specific lessons. Excited to play with that idea over the summer and see what I can come up with for next year.
Being involved in movement positively affects children both cognitively and physically. Here are 20 quick, simple ideas to use (and adapt) in your classroom. {Click below]