I've just stumbled upon a fresh racing app for tablets, its name is Real Race: Asphalt Road Racing and it seems to be really like a racing sim with arcade mechanics. Racing through desert dunes and steppes, avenues and lanes, it is like Need for Speed Carbon or Most Wanted, and actually the newest part, NFS: Rivals. On a scale of 1 to 10 I'd give i...See MoreI've just stumbled upon a fresh racing app for tablets, its name is Real Race: Asphalt Road Racing and it seems to be really like a racing sim with arcade mechanics. Racing through desert dunes and steppes, avenues and lanes, it is like Need for Speed Carbon or Most Wanted, and actually the newest part, NFS: Rivals. On a scale of 1 to 10 I'd give it a strong 8. List of features is almost mind-boggling, and so is its replayability. Outrunning the leaderboards trully entangles you and you're instantaneously drawn in. It trully reminds me of Asphalt Overdrive. Above all it's a great, ambitious free game. There are no pursuits with law enforcement, but maybe it's good though as multiplayer asphalt gameplay gives awesome occasion to prove your unsurpassed underground drag racing skills. On-screen immense velocity gives an illusion of actually being there and hurrying with top drivers as seen in TV. Stress rushes are numerous. It boasts really cutting-edge Artificial Inteligence and I'm playing it already nine times successively or so and it's still enjoyable and interesting. It's kinda cool to race and defeat other racers on six or so maps. Game feels similar to race with GT cars like race or asphalt.
...See MoreWelcome to the Classroom Learning Games Chatboard. This chatboard is for teacher to discuss classroom learning games used to facilitate learning - learning games like Jeopardy, Buzz, icebreaker games, spelling and vocabulary bees, memory games, and more. Be sure to also check out the Learning Games category in our Lesson Plans collection.
This board will be a great resource for teachers. Wish I had had it available when i was still in the trenches.
On 6/04/11, Bob Reap (Teachers.Net) wrote: > Welcome to the Classroom Learning Games Chatboard. This > chatboard is for teacher to discuss classroom learning games > used to facilitate learning - learning games like Jeopardy, > Buzz, icebreaker games, spelling and vocabulary bees, memory > games, and more. Be sure to also check out the Learning > Games category in our Lesson Plans collection. > > Bookmark this resource and contribute often!
We would sit in a circle and begin by saying something such as, "I am going on a trip and taking...."
It amazed me how many times we could go around the circle.
If the topic were the Titanic, the words could be such things as "ice berg", "unsinkable", "Carpathia", "Nearer My God To Thee", "Autumn" and "White Star Line"
Teams are formed by rows. Student in front is in the "Hot Seat". Problem is presented on overhead or Promethean Board and ALL students work the problem. After a specified time (30 to 60 sec), answers are revealed. I give them white boards or lots of scratch paper and dark markers to write their answer. They just hold them up so I can quickly count the points earned. If too many of them miss the problem, then a quick reteach is conducted. After that, the kiddos change seats - everyone moves up one while the person in the front (hot seat) goes the back.
If the hot seat gets the answer correct - 5 points and the team gets 1 additional point for each team members correct answer. 1 point is deducted for each wrong answer. Cummulative points are kept on the board by team. Winning team members gets 5 extra points added to a quiz grade while the other teams get 5 points added to a homework grade. So it is a win-win for the students.
You will need a stack of letters for each group. I always have 4 stacks of letters for 4 groups.
Letters are created by using cardstock cut in half and writing the a,b,c's, one letter to each card, on the cards. I usually have a lot of blank cards for that "just in case" situation. The goal is to spell the words, so the card stack will need more than one for some letters. For example, if your word is amica you will need 2 A cards,if your word is oppidum, you will need to P cards.
Each student is assigned two-three letters (all A and B cards or all A, C, Z cards etc). Those rarely used letters should be given to students with the letters that are used more often. For example, if A is used a lot in the word list and Q is not, then the person who has Q should also have A. The goal is to have each student with "active" card letters.
Students line up with backs facing the classroom walls- with room behind them to move around. Desks are in a line in front of the line of students, desk tops facing themm (not chairs). Their 2-3 card letters are on the desk in front of them. Their desks are facing them so they can quickly see the cards on the desk tops.
I call out a word in English and the students have to scramble to spell the word correctly. here are the rules: 1) NO ONE can touch the letters assigned to each student. This means that the students have to rearrange themselves to spell the word and that every student has to be involved in some degree in the spelling of the word. If, by chance, the word has two of the same letters (amica) and the person holding letter A can't reach the end of the word to hold the other letter A, he/she will hand off that letter to someone else. That's the only exception.
2) As soon as a team thinks it spelled the word correctly, they shout "vincimus" (loosely, we win). I check the spelling. If it is correct, they get the point. If it is incorrect, the word continues until it is correct or I give them correct answer.
As with human scrabble, you will need a stack of letters for each group. I always have 4 stacks of letters for 4 groups.
Letters are created by using cardstock cut in half and writing the a,b,c's, one letter to each card, on the cards. I usually have a lot of blank cards for that "just in case" situation. The goal is to spell the words, so the card stack will need more than one for some letters. For example, if your word is amica you will need 2 A cards,if your word is oppidum, you will need to P cards.
All the desks are pushed out of the way; the floor needs to have open space for words. Teams go to each corner or open area.
Each team is assigned to create a xword puzzle on the floor by using the most vocabulary words from the book that they can.
students MUST be able to define the word in the puzzle or that word is eliminated from the point counting.
Points are awarded by: the number of words on the floor the number of letters in the words on the floor (so they don't just use the 'little' words)
teachmoI've done an electronic version of this with puzzlemaker.com, but this would work wonderfully as well for medical terminology. It would give my students a break from their computers.
tesavageHow many students per group...have you found certain groups too big or too small?? Also, how much space have you alloted per group...can you do it with classes of 36?
My favorite part of this game is that it forces the kids to listen; if they say "What?" because they didn't hear what was said before them, I say they're out.
On 6/05/11, judy5ca wrote: > It's old, but my 3rd graders and 5th graders both love > Sparkle for spelling review. All kids sit on desks. > Teacher says one word and kids take turns going around room > (decide the order ahead of time) each saying one letter. > When the final letter is said, the next person says > "Sparkle" and then a new word is given. If a mistake is > made, the person sits down in his/her chair. Keep going > until there is 1 (or whatever you want) winner. > > My favorite part of this game is that it forces the kids to > listen; if they say "What?" because they didn't hear what > was said before them, I say they're out. > > Judy
I write a daily Morning Message (class news) on chart paper every day, so we use the back side of that to play the game. The #1 Person then gets to take it home with them every day. You could do it on a Smartboard too, but then a child wouldn't have a hard copy to take home with them (and practice reading over and over again :-)
I started out with simple things within their knowledge base: names of poems, nursery rhymes, songs that they've learned, food that they know, etc. At first, I won more games than they did, but then they quickly became very adept, and soon we would have ties, and then they started winning more than me. They are able to figure out the puzzle and solve it before I have even part of a figure drawn! They've learned to call out the letters that appear most often in words: a, e, n, d, t, s, r. They're learning to substitute letters and to play with sounds to figure out a word and to see if it 'fits'. Great reading skills!
We've been learning about pirates, and maps, so on Friday I drew the lines for: A compass rose with North, South, East and West. They figured it out, and I only had a head drawn!
I didn't start playing this game until after January or February. It is easily one of their most favorite classroom games to play this year!
Each child has a worksheet that has sight words written inside, each its own little box inside a seasonal shape. Around Valentine's Day it be a large heart sectioned off inside into spaces, with a site word inside each space. Or, the shape could be something generic such as a circle or square, a cloud, or even a blackline outline of an animal if you can draw.
The teacher writes a sight word on the board and the kids read the word as soon as they can, then find that word on their worksheet and color in the box that has the word. So, when all words have been posted and identified, the entire heart will be colored in.
St. Pat's Day: a shamrock etc. You can decide whether the kids use assorted colors or one color, but the color should be light so that the word is still visible just so the kids might still read them after the game is over. If reading them later isn't an issue, any colors will do.